LipSync Pro  1.31
BonesOnlyBlendSystem Class Reference
Inheritance diagram for BonesOnlyBlendSystem:
RogoDigital.Lipsync.BlendSystem

Public Member Functions

override void OnVariableChanged ()
 Called when a BlendSystem variable is changed in the LipSync editor. More...
 
- Public Member Functions inherited from RogoDigital.Lipsync.BlendSystem
delegate void BlendSystemGenericDelegate ()
 
virtual void OnEnable ()
 
void Register (BlendSystemUser user)
 Register a BlendSystemUser as using this Blend System More...
 
void Unregister (BlendSystemUser user)
 Unregister a BlendSystemUser More...
 
virtual void SetBlendableValue (int blendable, float value)
 Sets the value of a blendable. More...
 
float GetBlendableValue (int blendable)
 Gets the value of a blendable. More...
 
virtual void OnBlendSystemAdded ()
 Called just after a Blend System is added to the GameObject. More...
 
virtual void OnBlendSystemRemoved ()
 Called just before a Blend System is removed from the GameObject. More...
 
virtual string[] GetBlendables ()
 Gets the blendables associated with this Blend System. More...
 
void AddBlendable (int blendable, float currentValue)
 
void ClearBlendables ()
 
void SetInternalValue (int blendable, float value)
 

Additional Inherited Members

- Public Attributes inherited from RogoDigital.Lipsync.BlendSystem
string blendableDisplayName = "Blendable"
 
string blendableDisplayNamePlural = "Blendables"
 
string noBlendablesMessage = "No Blendables found."
 
string notReadyMessage = "Setup incomplete."
 
float blendRangeLow = 0
 
float blendRangeHigh = 100
 
bool allowResyncing = false
 
bool isReady = false
 Is the Blend System ready to use? More...
 
BlendSystemUser[] users = new BlendSystemUser[0]
 The components using this BlendSystem. More...
 
BlendSystemGenericDelegate onBlendablesChanged
 
- Properties inherited from RogoDigital.Lipsync.BlendSystem
int blendableCount [get]
 Gets the number of blendables associated with this Blend System. More...
 

Member Function Documentation

override void BonesOnlyBlendSystem.OnVariableChanged ( )
virtual

Called when a BlendSystem variable is changed in the LipSync editor.

Reimplemented from RogoDigital.Lipsync.BlendSystem.


The documentation for this class was generated from the following file: